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Summoning & CS Rules

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Summoning & CS Rules Empty Summoning & CS Rules

Post by Tsukiya Ishida Sun Sep 21, 2014 9:46 pm

Some mages are not fighters, rather they are summoners. What does this mean you may ask? Summoning is an art involving a sort of space and time magic which brings forth all manner of beings to the summoner's position. These can includes things like demons, angels, elementals, dead beings, animals, or anything else you can come up with in your mind. From any time period, past, present, or future, and from any place either on Earthland or perhaps beyond. That's where the space and time parts come in. There are three forms of summons; Infinite Summons, True Summons, and Celestial Spirits. Infinite summons are summons that you can summon multiple times, while you may only summon True Summons or Celestial Spirits once per topic. The trade off is that True Summons and Celestial Spirits are stronger. Summoning, however, follows a few different rules from regular magics.

Magic: When you are creating a summoning magic it must be focused around a theme. This means you must choose specific beings that you can summon based around that theme. Some examples of themes would be things such as the undead, spirits, historical warriors, angels, samurai, or anything else you believe would work. This choice is completely up to you, but there are some themes such as dragon summoning that will be denied.

Spells: Instead of your standard spell template that you use for regular spells, summoning spells have a different template. The spells that your summons use follow the normal template, but your actual summoning spells follow a special template that will be shown further down. Cost MP Costs, True Summons and Celestial Spirits cost half of the rank's cost to summon them and an upkeep of 10 MP, while Infinite Summons have no summon cost and an upkeep of 5 MP. Additionally, normal Summoning magic users may only have a maximum of two summons active at one time, whereas Celestial Spirit mages are able to have three summons active at a time.

Size: Summons can only be a certain, maximum size in order to prevent gigantic monsters trampling through entire towns. Remember, the bigger they are the easier they are to see and hit.



  • D- 3 meters
  • C- 4 meters
  • B- 6 meters
  • A- 8 meters
  • S- 10 meters
  • SS- 25 meters



Stats:
Like the summoner, Summons have base stats that they must have, following the same categories as their summoner. These stats are Strength, Stamina, Agility, and Aptitude. While Strength, Stamina, and Agility are determined by the rank of the spell used to summon the creature, Aptitude has a base state equivalent to that of their summoner (.125). For Infinite Summons, the stats are half of what they would normally be (with the exception of D-rank summons, which would have Strength and Stamina equal to D-rank). For True Summons and Celestial Spirits, the stats are set at their normal levels. Summons are capable of having spells that buff their stats and being buffed by their summoner, however they are only half as effective as they would be if cast by a mage. In other words, the percentages outlined in the Magic Regulations would be reduced by hafl with the exception of a D-rank buff, which would remain at 25%. Debuffs function the same as they would on mages.

In regards to a summon's MP Pool, this is determined by the amount of MP that was required to summon it multiplied by 5. For any spells that the summons have, the cost to cast them is half of what the spell would normally be and if the spell has an upkeep cost it is set at 5 MP regardless of the summon's rank. Any spells that the summon uses will drain the summon's MP Pool rather than that of the summoner's.

Name:
Rank:
Mana Cost:
Summon Type:
Strength:
Stamina:
Agility:
Aptitude:
MP Pool:
Description:

Code:
[b]Name:[/b]
[b]Rank:[/b]
[b]Mana Cost:[/b]
[b]Summon Type:[/b]
[b]Strength:[/b]
[b]Stamina:[/b]
[b]Agility:[/b]
[b]Aptitude:[/b]
[b]MP Pool:[/b]
[b]Description:[/b]
.


Last edited by Tsukiya Ishida on Tue Nov 11, 2014 12:49 am; edited 1 time in total
Tsukiya Ishida
Tsukiya Ishida


Posts : 475
Join date : 2014-09-03

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Summoning & CS Rules Empty Re: Summoning & CS Rules

Post by Tsukiya Ishida Tue Nov 11, 2014 12:26 am

Frequently Asked Summoning Questions

Q: How far away can a Summon manifest or travel?
A: The initial range of a summoning spell is up to the spell’s rank in regards to where they appear in the world, the same range of any other kind of spell its rank. However after being summoned, there is no limit on how far a summon can move.

Q: How long does it take for a summon to appear?
A:True summons appear when the spell is cast, Infinite summons on the other hand appear either after 2 seconds at the end of the post, whichever comes first.  

Q: How high of a spell can True Summons cast?
A: A true summon can cast a spell up to its rank.

Q: Can summons have passive abilities?  Such as an explosive trigger when they die, or the ability to see magic?
A: The only passive that a summon may have,

Q: How much damage can a summon do if it has a ranged attack?
A: Ranged attacks are made at the summon’s strength and have a range/speed equal to the rank damage. An S rank true summon would have a damage, range, and speed of an S rank on its attack, where as an S rank infinite would have the A rank stats.

Q: Can a True Summon, summon others?
A: No, a summon can’t summon others.  

Q: Can summons can fly?
A: Summons B rank and lower are incapable of flight, they can hover up to a certain distance from the ground (rank size for summons) if it meets the summoner’s theme. Such as a pixie or fairy summoner for example. A rank and above summons are capable of flight as per the flight spell guidelines.

Q: Can a single spell summon more than one summon?
A: No, a summoner is restricted to one summon per spell.
Tsukiya Ishida
Tsukiya Ishida


Posts : 475
Join date : 2014-09-03

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